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The Lab



Experiments // Tests // WIP

Just another dump of work and in progress projects.



















   




00 / 00 / 22

Random


Modeling: Houdini
Render: Redshift






 






























06 / 03 / 19

Procedural Crystals



Modeling: Houdini
Render: Redshift






01 / 06 / 19

Live Mapping




Working with the amazing Creative tech team at potion to take phyical objects, archive them digitally and build a pipeline for projection mapping.







09 / 05 / 18

Penn Viz.


Some WIP images for a project locally here in NYC for Mdeas

Modeling 3DS Max
Render- Vray for Max
 
 








08 / 013 / 18

Wedding Project


Currently working on floral designs for a wedding project commission in Mumbai. TBD

Sim- Houdini
Render-Redshift











08 / 07 / 18

arch viz training







06 / 03 / 18

Fractal Weaving


Some stills from a fractal project I am working on. Animation to come!

Sim- Houdini
Render-Redshift











06 / 03 / 18

Nerve Network


Fun nerve system I made using some Point VOP techniques to create shortest paths.

Sim- Houdini
Render-Redshift




05 / 25 / 18

DLA Patterning


Experimenting with diffusion-limited aggregation techniques to create infection techniques.

Sim- Houdini
Render-Redshift






01 / 22 / 18

Comcast


Xparticles Cycles4d

c4d
cycles











01 / 22 / 18

Data in Motion


Using OSM Data to drive controlled data through over osm street maps.

Sim- Houdini
Render-Redshift

Sales, Service, Coverage





10 / 05 / 17

ATL Heat


Motion Tests on Procedural Map Data

Sim- Houdini
Render-Redshift






09 / 17 / 17

Firehouse Animation



Cuts-Maya
Render-Vray





09 / 17 / 17

Half n Half Portrait


Camera-based Perspective Halftone

Sim- Houdini
Render-Redshift





09 / 12 / 17

Vex Patterning


Spirograph Patterning

Sim- Houdini
Render-Octane




09 / 11 / 17

Doughtnuts


Growth Propagation

Sim- Houdini
Render-Octane










09 / 01 / 17

Go, Going, Gone


Volumetric Trails

Sim- Houdini
Render-Octane











08 / 31 / 17

Engine 001


Procedural Modeling

Modedling- Houdini
Render-Octane




06 / 28 / 17

RocketBoy


Procedural Modeling and Animation
Modedling- Houdini

Sim- Houdini
Render- Mantra





07 / 05 / 17

SlipStream


Flow along curve animation

Sim- HoudiniFX
Render- Octane





06 / 13 / 17

Curl Noise


Some Basic Curl Noise Polywires
had to do it (:

Sim- Houdini
Render- Octane



06 / 13 / 17

Nebula


Volumetric Studies
Sim- Houdini
Render- Octane
 
06 / 27 / 17

Splash


Extracting Video Vertex Colors into Particle Advection

Sim- Houdini
Render- Octane













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