The Lab
Experiments // Tests // WIP
Just another dump of work and in progress projects.
00 / 00 / 22
Modeling: Houdini
Render: Redshift
Random
Modeling: Houdini
Render: Redshift
06 / 03 / 19
Modeling: Houdini
Render: Redshift
Procedural Crystals
Modeling: Houdini
Render: Redshift
01 / 06 / 19
Working with the amazing Creative tech team at potion to take phyical objects, archive them digitally and build a pipeline for projection mapping.
Live Mapping
Working with the amazing Creative tech team at potion to take phyical objects, archive them digitally and build a pipeline for projection mapping.
09 / 05 / 18
Some WIP images for a project locally here in NYC for Mdeas
Modeling 3DS Max
Render- Vray for Max
Penn Viz.
Some WIP images for a project locally here in NYC for Mdeas
Modeling 3DS Max
Render- Vray for Max
08 / 013 / 18
Currently working on floral designs for a wedding project commission in Mumbai. TBD
Sim- Houdini
Render-Redshift
Wedding Project
Currently working on floral designs for a wedding project commission in Mumbai. TBD
Sim- Houdini
Render-Redshift
08 / 07 / 18
arch viz training
06 / 03 / 18
Some stills from a fractal project I am working on. Animation to come!
Sim- Houdini
Render-Redshift
Fractal Weaving
Some stills from a fractal project I am working on. Animation to come!
Sim- Houdini
Render-Redshift
06 / 03 / 18
Fun nerve system I made using some Point VOP techniques to create shortest paths.
Sim- Houdini
Render-Redshift
Nerve Network
Fun nerve system I made using some Point VOP techniques to create shortest paths.
Sim- Houdini
Render-Redshift
05 / 25 / 18
Experimenting with diffusion-limited aggregation techniques to create infection techniques.
Sim- Houdini
Render-Redshift
DLA Patterning
Experimenting with diffusion-limited aggregation techniques to create infection techniques.
Sim- Houdini
Render-Redshift
01 / 22 / 18
Xparticles Cycles4d
c4d
cycles
Comcast
Xparticles Cycles4d
c4d
cycles
01 / 22 / 18
Using OSM Data to drive controlled data through over osm street maps.
Sim- Houdini
Render-Redshift
Data in Motion
Using OSM Data to drive controlled data through over osm street maps.
Sim- Houdini
Render-Redshift
Sales, Service, Coverage
10 / 05 / 17
Motion Tests on Procedural Map Data
Sim- Houdini
Render-Redshift
ATL Heat
Motion Tests on Procedural Map Data
Sim- Houdini
Render-Redshift
09 / 17 / 17
Cuts-Maya
Render-Vray
Firehouse Animation
Cuts-Maya
Render-Vray
09 / 17 / 17
Camera-based Perspective Halftone
Sim- Houdini
Render-Redshift
Half n Half Portrait
Camera-based Perspective Halftone
Sim- Houdini
Render-Redshift
09 / 12 / 17
Spirograph Patterning
Sim- Houdini
Render-Octane
Vex Patterning
Spirograph Patterning
Sim- Houdini
Render-Octane
09 / 11 / 17
Growth Propagation
Sim- Houdini
Render-Octane
Doughtnuts
Growth Propagation
Sim- Houdini
Render-Octane
09 / 01 / 17
Go, Going, Gone
Volumetric Trails
Sim- Houdini
Render-Octane
Go, Going, Gone
Volumetric Trails
Sim- Houdini
Render-Octane
08 / 31 / 17
Engine 001
Procedural Modeling
Modedling- Houdini
Render-Octane
Engine 001
Procedural Modeling
Modedling- Houdini
Render-Octane
06 / 28 / 17
RocketBoy
Procedural Modeling and Animation
Modedling- Houdini
Sim- Houdini
Render- Mantra
RocketBoy
Procedural Modeling and Animation
Modedling- Houdini
Sim- Houdini
Render- Mantra
07 / 05 / 17
SlipStream
Flow along curve animation
Sim- HoudiniFX
Render- Octane
SlipStream
Flow along curve animation
Sim- HoudiniFX
Render- Octane
06 / 13 / 17
Curl Noise
Some Basic Curl Noise Polywires
had to do it (:
Sim- Houdini
Render- Octane
Curl Noise
Some Basic Curl Noise Polywires
had to do it (:
Sim- Houdini
Render- Octane
06 / 13 / 17
Nebula
Volumetric Studies
Sim- Houdini
Render- Octane
Nebula
Volumetric Studies
Sim- Houdini
Render- Octane
06 / 27 / 17
Splash
Extracting Video Vertex Colors into Particle Advection
Sim- Houdini
Render- Octane
Splash
Extracting Video Vertex Colors into Particle Advection
Sim- Houdini
Render- Octane